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X-Com Enemies - Sectopod

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Since Enemy Within came out, I think it's time to finish the list of enemies I started awhile back. First, I'll get the ones I missed previously out of the way and then move on to the new ones.

When Cyberdiscs and Muton Elites just aren't enough, the aliens break out this bad boy. By far, one of the most dangerous enemies in the game (and even more so with a little update they got in Enemy Within), they are armed to the metaphorical teeth with enough firepower to level an entire squad if left unchecked. Equipped with a plasma cannon (shown in pic) that will fire when it's on overwatch and even when it isn't, it makes getting close to these behemoths quite a pain. Their primary weapon however, is the dreaded fusion cannon located within their body. Also, just to force you to move around so they can fire at you more often, they can also prep a missile launch. You will have to clear the area before their next turn or those missiles will rain down on the heads of your soldiers, and they WILL hurt, a lot. Also to note, a little update they received in Enemy Within causes all damage they receive to be greatly reduced. Just to top it all off, the Sectopods can fire their main weapon twice in one turn, or fire once and then target an area for a missile strike. Oh, they will also let loose a large explosion when they die, so watch out for that.

As of Enemy Within, killing a Sectopod with a MEC's Kinetic Strike (melee attack) will initiate an execution animation. The Sectopod will still explode though it will deal reduced damage to the MEC who pounded it's face in.

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mobiusoneblaze's avatar
I lost three Colonels to one of these things and the rest of my squad was critically injured. One mission, I had the misfortune of running into three of these things on the same map.